Video link: https://youtube.com/shorts/1f7h_Tfel4k
I was in charge of rigging each character model (face + body) - First, I set up each character for importing Rokoko face animations and tweaking whichever part is needed, then adjusting it to match the voiceovers. Next, I rigged each character with fixed weight paints to properly reflect the Rokoko mocap animations. There turned out to be a rigorous process to get the animations retargeted, then adjusted to not clip through any environment props. After everything was finished, I sent over the .fbx and .abc files over for cloth sims.